EOS Wireless Audio System

December 11, 2008 by  
Filed under Archive

By Doug Aamoth

Short Version: The EOS wireless audio system is dead simple to set up and use, although a high price tag and so-so sound quality might keep some people away.

core_black

Overview and Features:

  • Base station with iPod dock transmits audio to wireless speakers up to 150 feet away
  • Features 3.5-inch auxiliary input for connecting to other music-playing devices
  • Speakers are 2.1 stereo — left and right channel, plus back-firing subwoofer
  • Uses proprietary 2.4GHz transmission to avoid interference
  • Core kit comes with base station and one wireless speaker for $249 – additional speakers are $129.99 each

Pros:

Setting up the EOS system couldn’t have been easier — if you can plug things into wall outlets, you’re 95% there. The speakers are designed to either plug directly into an outlet and “float” or you can detach the AC adapter from the back of the speaker if you want to move it away from the wall to, say, a bookshelf or countertop. I had everything set up and playing in about five minutes. It’s super easy.

Eos_Black_Speaker

Wireless audio transmission was absolutely interference-free, which is refreshing for a wireless system. The EOS speakers sounded pretty good, although it was still somewhat obvious that they were wireless. You’d probably be able to fool regular folk, though, as each speaker features both a left and right channel and a subwoofer, which is far more ambitious than most wireless speakers setups.

Cons:

First and foremost, the EOS system is a bit pricey. The kit I tested consisted of the core system – which consists of the base station and one speaker – plus three add-on speakers. Total out of pocket cost for that setup would be $249.99 plus $129.99 per extra speaker ($389.97), for a grand total of $639.96.

Granted, you can just buy the base system and add speakers as you go, but keep in mind that the system only supports up to four total wireless speakers, so you’d be somewhat limited in your coverage if you have a big house.

And the sound quality, while free of interference, is still a bit tinny on the high end and songs with deep bass end up sounding pretty muddy. I ended up testing some bass-heavy songs with an iPod Touch, with the EOS plugged into my computer, and with the EOS plugged into a SanDisk Sansa Clip and the speakers bottomed out and distorted with each device when trying to handle songs with low, low bass.

Recommendation:

If you’re not put off by the price tag and you’ll be listening to relatively tame music at moderate levels (or podcasts and other voice-only stuff), then the ease of use as far as setup and functionality are concerned make the EOS system worth a closer look.

Product Page [EosWireless.com]

View other wireless stereo headphones

In Depth: How to pick the perfect pair of headphones

December 2, 2008 by  
Filed under Archive, Wireless Headphones

Stereo Headphones

Contributed by

The headphone is a simple and obvious idea. If you want to simulate, in the listener’s eardum, the effect of a voice, an instrument or a vast orchestra, why bother shifting vast quantities of air in a room when you can simply put the transducer right up close to the ear and move a relatively tiny amount instead?

This was what was done in the very earliest days of electronic sound reproduction, simply because the means had not yet been invented to produce sensible sound levels over a wider area. Loudspeakers soon took over for obvious reasons of comfort and companionship, but earpieces and headphones always had their place on grounds of practicality.

It’s arguable which was the first ‘true hi-fi’ headphone. Perhaps Beyer’s DT48 model in 1937 qualifies, but in commercial terms the first Koss ‘Stereophone’ made more of an impact, in the mid-1960s, as the first headphone to capitalise on the advent of stereo.

Sennheiser got into the game shortly after with the HD414, an open-back model which, with its highly distinctive yellow foam earpads, achieved the sort of world dominance (particularly in radio – look at practically any old colour photo of a DJ in action!) that most manufacturers only dream about, for the best part of two decades.

Developments in technology

But simple though the task of the headphone appears to be, there have been substantial developments over the years and some highly divergent approaches to designing them. Before getting into the details of specific products, let’s have a look at why this is.

First and foremost, a headphone should not have a flat frequency response. This sounds like a bizarre statement, but is literally true and is, in fact, a result of how the human ear works – or, if you like, how sound works in the context of the human ear.

Loudspeakers aim to recreate the sounds of instruments and voices at a distance from the listener which is of the same order of magnitude as that of the original sound source.

That certainly does require a flat frequency response, or something close, but the way a headphone generates sound, only a few centimetres from the eardrum, means that some frequencies end up getting considerably accentuated. In order to approximate the ear’s response to ‘free field’ sound (normal everyday sounds), headphones should have a tailored response.

If we put it like that, it might seem that the ideal would be to make headphones with a flat acoustic output and equalise electronically, but that’s never caught on and would really require a custom equalisation for each headphone – ideally for each listener – which rather defeats the ‘plug in and go’ convenience factor of headphones.

Instead, manufacturers have to be cunning with the mechanical details of their products to give them a response which sounds acceptable. That said, there is plenty of tonal variation between headphones, even high quality models, which you will notice in seconds when comparing models.

Luckily, we are very forgiving when it comes to tonal accuracy. There are limits to what we can deal with, but a slightly uneven frequency response is something we get used to very quickly. Other aspects of headphones are very personal, including the extent to which they exclude ambient sounds. Some people find it very unsettling to have room noise cut out, others love the seclusion.

What about comfort?

Obviously, no two headphone wearers will find the comfort factor exactly the same with a given model and then, of course, there are the usual hi-fi imponderables of each individual’s taste in music and listening level. For all these reasons and more, there is plenty of scope for variation between headphones.

If headphones don’t necessarily have advantages over loudspeakers in terms of overall response flatness, they can easily score in terms of distortion. Because of the tiny amount of movement required to shift a few cc of air, distortion levels (especially in the bass) can be an order of magnitude or more better than even quite fancy loudspeakers. Bass quality is also much easier to achieve: there may be some rolloff of bass response in some models, but there is almost never the sort of lumpy and resonant bass that plagues far too many loudspeakers. Basically (sorry!) there just isn’t anything in a typical headphone that resonates at bass frequencies.

Stereo imaging is much more consistent than with speakers as the relationship between transducers and ears is fixed. ‘Ideal’ loudspeaker listening (speakers equidistant from the listener with symmetrical room placement etc.) may give better imaging with most recordings as it is normal to master for loudspeakers rather than headphones, but headphones will certainly beat speakers randomly dumped into a domestic environment.

But what about the differences between types of headphone? There are several areas where they can differ, including the type of drive unit, whether the drive unit is enclosed at the back and how they sit on the head. By far the most common drive unit is effectively a miniature loudspeaker drive unit, with a voice coil in a magnet gap and a conical, or possibly domed, membrane attached to it. Other systems have been used, though, including the electrostatic principle – see the boxout ‘headphones or earspeakers?’.

Assuming a regular electromagnetic driver is used, the surrounding body can be open at the back or closed off, giving better isolation from the world, but potentially creating a resonant chamber which may colour the sound. Open and closed headphones alike can incorporate earpads which surround each ear (‘circumaural’) or sit on it (‘supra-aural’).

The difference between the last two is largely one of comfort, though some listeners find that the positioning of headphones on the head is critical to the sound, and relatively tight-fitting circumaural headphones are the most consistent here.

In-ear monitors

There’s a further approach to headphones which is very much a recent development, the ‘in-ear monitor’ or earphone. These tiny devices first entered the collective consciousness as a practical accompaniment to portable audio devices and most early examples (and indeed many cheap current ones) are sonically vile.

Thanks to the efforts of such manufacturers as Etymotic Research, in-ear transducers have achieved standards that can legitimately be called hi-fi and they certainly have advantages on the noise-exclusion front, since they function as earplugs at the same time as music-playing devices.

It must be said, though, that some listeners never get on with them, and getting decent sound depends critically on fitting them correctly in your ears.

Mention of reducing ambient noise brings us to another modern headphone variant, the noise-cancelling variety. The principle here is to use a microphone somewhere near the earpieces to detect ambient noise and then amplify this and add it in antiphase to each ear’s signal so that it is effectively cancelled out at the ear.

This can work quite well (especially with lowfrequency sound) and Sennheiser and Bose, in particular, have sold a lot of such models to frequent flyers. The disadvantage is the need for electronic amplification and with it a battery to power everything – and, of course, the extra circuitry has something of an impact on quality, in principle at least.

What about wireless?

Wireless headphones also need a battery or two. The idea of freeing the listener from the headphone lead – which apart from being a literal tie to the hi-fi system is also a liability when one gets up in a hurry and snags it on something – is clearly attractive and wireless headphones linked to the sound source via a miniature radio transmitter have been around for a while.

Quality has never been quite what one might hope, though, and now that so many people have some kind of portable music player (MP3 etc.) it may end up more attractive to load the music on to that and have done with the limited range, tendency to drift off channel and other tiresome side effects of wireless models.

Perceived headphone quality, not surprisingly, is much like any other bit of hi-fi: the more familiar you become with it, the more demanding you are likely to be. It’s therefore hard to say just how much money one should spend to get ‘good’ headphone quality, but certainly compared with loudspeakers the cost is modest.

You can spend over £1,000, especially on electrostatic models, but some very, very fine headphones cost less than £500. In a recent group test, we were particularly impressed by Sennheiser and Beyerdynamic models at little over £300 and £200 respectively.

In a world where a ‘mid-price’ interconnect cable costs £50-£100, we don’t feel the least bit embarrassed at recommending the headphone user to part with at least £70. Below that price, you are likely to miss out on a good deal of musical pleasure: above it, the virtues of good hi-fi typically start to become apparent.

Headphones are not for every listener, nor perhaps for every day, but a good pair is a great investment for any keen audiophile.